I am a fan of vast, sprawling, and
detailed fantasy settings. But I have a
problem with them. The kingdoms one
thousand years ago, technologically, linguistically, and sociologically
resemble the kingdoms the characters live in now. Why?
The medieval period in our own history only covered about half a
millennium or so and even that period was turbulent with changes to society,
culture, and technology. Even steampunk
settings like China Mieville’s Bas-lag are stuck in a sort of Victorian stasis,
and that period was even shorter (lasting roughly a century or so) with even
more social, cultural, and technological turbulence.
I have written my own steampunk
tales, and I decided I wasn’t going to fall prey to medieval stasis. Technology and society will not be static,
but changing. Hand-in-hand with that,
magic is something that anyone in the world can learn. And unlike in some settings, magic and
technology go hand-in-hand, explaining how the technology can defy the laws of
physics.
I will be featuring micro-fiction,
very short, action-packed stories set in these different eras to illustrate
fantasy in clockpunk (late Renaissance era), steampunk (ubiquitous, now),
dieselpunk (first half of the twentieth century or so), atompunk (roughly the
Cold War era), and possibly even cyberpunk (also quite ubiquitous) modes. I also plan to share background information from time to time.
You can find the first story
featuring this setting, “Shaft 413,” in Tales of the Talisman Volume IX Issue
2.
And last but not least, no
elves. They suck and they know it.
Pick your favorite story series and visit its index:
Codex Entries
Church and State
Seven Goblins Mine
Pick your favorite story series and visit its index:
Codex Entries
Church and State
Seven Goblins Mine